01·Context & Vision

DigiDouble Project

Collaboration between Memoways (Geneva, 14 years of interactive video expertise) and Gamilab (voice-first AI startup, Audiogami SDK).

INNOSUISSE PROJECT (planned)·Research partner: IDIAP·Expected start: autumn 2026
01
Product Vision — Two Modes, One Engine

Pedagogical mode + Narrative mode, shared engine.

Hover over engine components for technical details. Both modes share the same infrastructure.

PRODUCT ARCHITECTURE — TWO MODES, ONE SHARED ENGINEMODE 01 — PEDAGOGICALPedagogical / "Lean Forward"Tutor avatar · Illustrative video · QuizEdTech · Heritage · Corporate trainingPedagogical control: STRONGMODE 02 — NARRATIVENarrative / "Lean Back"Character avatar · Full screen · Voice navigationCinema · Gaming · Creative economyNarrative freedom: STRONGCONTINUUM0–100%SHARED ENGINE — DigiDouble CoreNode EditorConversational graphAI Memory3 layers (R&D)OrchestrationDeterministic + OrganicAvatar EngineReal-time generationMulti-Stream5 synced streamsSovereign infrastructure: Exoscale GPU (CH) · Audiogami ASR · WebRTC · PostgreSQLAnalogy: Final Cut Pro — powerful AND usable by non-technical creators
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02
Competitive Gap

No solution combines all 5 criteria.

Hover over cells for details. Full latency benchmarks in State of the Art.

Solution
Real-time <2s
Behavioral fidelity
Sovereignty
Conv. memory
Narrative control
HeyGen
Commercial
Synthesia
Commercial
NVIDIA ACE
Enterprise
Beyond Presence
Enterprise
HeyGem OS
Open Source
DigiDouble
Target
Yes
Partial
No
R&D
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03
Competitive Comparison

HeyGen · Synthesia · Flowise vs DigiDouble

Comparison on 7 criteria. Full analysis of 11 solutions in State of the Art. R&D challenges detailed in Research Challenges.

RADAR COMPARISON — AVATAR PLATFORMS246810Visual qualityLatencyCost/accessibilitySovereigntyAI conversationBody languageMulti-styleLegendHeyGenNVIDIA ACEDigiDouble (target)HeyGem OSLemonSlice (LS-2.1)DigiDouble = R&D target(not yet achieved)Normalized scores /10 · Qualitative assessment · Latency = inverted score (10 = <100ms)
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04
Founding Projects

Two prototypes validated with real users.

P12023–present

Le Dilemme Plastique

EdTech

Educational tool on ocean plastic pollution. Students converse with an AI avatar 'Peter' who guides them through environmental science topics.

11
Teachers interviewed
100%
Want to experiment
78%
Already use AI
6.9/10
Current tool satisfaction
P22024–present

Parle à AVA!

Interactive Cinema

Interactive narrative experience allowing viewers to converse with characters from Romed Wyder's dystopian film 'Where is AVA?'. Photorealistic avatars of film characters.

05
Infrastructure & Technical Expertise

Operational today vs. R&D required.

Audiogami ASR→STTAVAILABLE

Production pipeline, API + SDK, Swiss-hosted, optional HITL

Exoscale PartnershipAVAILABLE

Swiss GPU cloud for sovereign open-source AI deployment

Two functional prototypesAVAILABLE

Tested with real users, documented feedback

NocoDB self-hostedAVAILABLE

Content database with rich metadata

Flowise ExpertiseAVAILABLE

Multi-agent orchestration, RAG integration

Conversational memoryGAP

Architecture for long-duration sessions without token explosion

Real-time expressive avatarGAP

Generation <500ms with body language and behavioral coherence

Personalized prosodic TTSGAP

Capture of individual prosodic fingerprint